| One of the important parts of critical thinking is the awareness that no one is perfectly critical and thinking logically all the time. Anyone can make errors in the process of thinking– unconscious errors that lead to misinterpretation of information that is around us. The other side of the coin is logical errors – incomplete, misleading or false statements which fail to pass critical and logical assessments. What does this mean in practice? It means that any information should be treated with healthy scepticism:
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What is a conspiracy theory?

The information bubble

Why do we believe in conspiracy theories?

Fact checking

What is critical thinking?

How to escape the rabbit hole?
Activity 4 - Consequences of your beliefs
Description
The activity itself will help learners explore the consequences of beliefs and learn through the competition.
Learning outcomes
After completing this activity, learners will:
Overall, these achievable results indicate that learners will develop skills and understanding related to beliefs and learning through competition.
- be able to investigate and understand the consequences and impact of their beliefs. This can relate to how people's beliefs influence their behavior, choices, and relationships with others. By achieving this result, learners will be able to critically evaluate and analyze their beliefs;
- develop skills (analytical, empathy, adaptability) and understanding by participating in competitions or competitive situations. Competitions can promote learning as they require excellent performance, improve skills, and stimulate efforts for improvement to achieve success. By attaining this result, learners will gain a better understanding of how to compete and grow in their respective field, using competition as a learning opportunity.
Overall, these achievable results indicate that learners will develop skills and understanding related to beliefs and learning through competition.
Materials needed for implementation
- Table game Circus (or similar)
- game pieces,
- dice,
- sheets of paper
- pens
Time required
90 min.
Minimum / Maximum group size
Maximum 4 people per group.
Level
Beginner (no prior knowledge required)
Introduction
The trainer begins by presenting the theoretical background and then write the topic names: preconceptions; evaluation biases; biased arguments; avoidance of inconsistencies on the whiteboard or flipchart. Then participants work in groups preparing questions on the all of topics. Afterward, the questions and answers to these questions are given to the trainer, and using the table game "Circus" or similar, groups play out as many questions as they can, and finally, everyone reflects on their insights.
Circus Board Game - Basic Instructions
Objective: The goal of the game is to be the first team to get on the pitch with the number 120 on which the winner's Cup is drawn.
Components:
Setup:
Gameplay:
Winning the Game:
The first team to successfully get on the pitch with or closest to the number 120 is the winner.
Circus Board Game - Basic Instructions
Objective: The goal of the game is to be the first team to get on the pitch with the number 120 on which the winner's Cup is drawn.
Components:
- Circus game board
- Game pieces (different colors for each team)
- Dice
Setup:
- Lay out the game board in the center of the table.
- Each team selects a game piece and places it on the 'Start' space.
- Decide the order of play (you can roll a die or use any method you prefer).
Gameplay:
- On your turn, throw a dice and pick one of the opposing teams questions, if answered, then pass forward as many fields as depicted on the dice. If not answered then the move goes to the next team.
- The game continues in turn as players move, following the steps on the pitch.
Winning the Game:
The first team to successfully get on the pitch with or closest to the number 120 is the winner.
Activity description
1. The trainer presents the theoretical background and game instruction
5 min.
2. Each group is tasked with preparing questions on the all of following topics:
3. The questions and answers to these questions are given to the trainer, and using the table game "Circus" or similar, groups play out as many questions as they can (in the game they can move forward/backward/up/down only after correctly answering a question)
35 min.
5 min.
2. Each group is tasked with preparing questions on the all of following topics:
- preconceptions;
- evaluation biases;
- biased arguments;
- avoidance of inconsistencies
3. The questions and answers to these questions are given to the trainer, and using the table game "Circus" or similar, groups play out as many questions as they can (in the game they can move forward/backward/up/down only after correctly answering a question)
35 min.
Debriefing
Each learner is requested to share what valuable insights they take for themselves - for example:
- What they found interesting during the activity?
- Will this experience change attitudes in the future?
Adaptation to online mode
The activity works best in a classroom and not in an online environment.
Further resources
No further resources needed.
References
"Critical Thinking: A Concise Guide" by Tracy Bowell and Gary Kemp;
https://www.skeptic.com/
https://philpapers.org/
https://www.skeptic.com/
https://philpapers.org/

